Have A Nice Death Lets Me Grind My Way To Make Difficult game more accessible

Have A Nice Death Lets Me Grind My Way To Make Difficult game more accessible

I really enjoyed my first few hours with Have a Nice Death. The 2D platformer roguelike has been launched on Steam Early Access and its morbidly enchanting adventure is already proving to be a fun challenge.

Have a Nice Death will see you play as the titular Death. He’s burned out and really needs a vacation, but he can’t get away with all the paperwork he needs. Eventually, he explodes, furious that his subordinates refused to keep an eye on him, and all the extra work that their careless nature does. Death has decided that she has been waiting for some respect for a long time, so she sets out in various divisions of Death, Inc. to remind her butlers of who is actually in command.

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Narratively, I don’t think this setting is something you can really write about. Have a Nice Death does not seem to reach any depth of narration beyond the simple reports that “crunching is bad” and “burnout is not healthy.” Important things, but the morning hours of the game are more about inviting you into her enchanting world. Despite the dark nature of the story, Have and Nice Death assumes that this situation is more of a “business as usual” situation and that these characters are simply your usual office workers trying their best. day.

On paper, I shouldn’t be a big fan of Nice Death. I don’t like roguelikes, even though I dropped an ungodly number of hours in Hades. Evolving stories and incredible characters are what convinced me to stubbornly go through the challenging game loop of Supergiant, and even though Have a Nice Death similar narration devices do not reach exactly the same heights. Instead, Have a Nice Death appeals to me by making the roguelike loop more accessible.

Like most roguelike, the overall goal of Have a Nice Death is to complete a perfect run – completing all available levels in a single session. If you don’t, you will have to start again without all the decorative weapons and items you managed to find on your last run, although there are permanent abilities associated with three skill trees that you can unlock to make the next runs a little easier.

In addition to the skill tree, Have a Nice Death also offers ways to permanently improve the arsenal of death and survival with new weapons and health items. You buy these upgrades for ingots that can be found while running and earning by killing enemies.

Initially, the prices for unlocking these new weapons and health items are pretty steep. For example, unlocking Shake Spear costs an incredible 105 ingots (usually you only earn 10 or so running if you’re stuck in the first area of ​​the game). But Have a Nice Death incorporates a challenge system into its upgrades. Kill any 15 enemies during the game (and very easy target) and the price of this weapon will fall by 25 percent. Kill 15 more enemies and drop even more. The moment you kill 50 enemies, the price is reduced to one ingot. So even if you don’t finish Have a Nice Death on the first, second, or third run, the act of simply killing enemies during those first attempts increases the likelihood that you can afford this permanent improvement.

All the improvements are similarly tied to challenges that will allow you to get discounts and speed up the process of acquiring stronger weapons and medicine items. Some are tasked with getting a particular weapon killed, while others require you to find a way to deal huge amounts of damage to weaker weapons or several times to reach an area or overcome a boss.

For this reason, I actually spend the first about a dozen runs of Have and Nice Death trying to achieve smaller goals – one that is much more achievable than “beating every mandatory boss and level in a single run.” I will eventually come to this challenge, but for now I am satisfied that I will simply be stronger and see how my efforts are contributing to my achievement a little better at those early levels.

And it’s true that a lot of roguelike divide their seemingly insurmountable goal to defeat them into more manageable tasks – Dead Cells contains elements of metroidvania that allow you to chase small upgrades that make it easier to overcome pieces of the game, and Hades has tied episodic stories. to each of her main characters that you can chase while trying to escape from the underworld. But Have a Nice Death is a novel in how it allows you to see what you are striving for. In the store menu, you can see what weapons and health items you are working on before you try to go for them, which will allow you to determine if it is worth chasing. It respects my time.

So now, after just a few hours, I’m beginning to master the patterns of enemy and boss attacks, and I’m discovering new strategies by following the instructions of the challenges, instead of just experimenting on my own. I can’t get through all the early areas without a single intervention, but I’ve only approached it several times by being asked to try a lot of different game styles and find out what works for me.

All that has been said, my efforts do not facilitate Have a Nice Death. Although they certainly find it a daunting task to beat it acceptable, it’s still a pretty tough game. In an interview with GameSpot, chief game designer Simon Dutertre likens the process of playing Have a Nice Death to climbing a mountain. In my experience, this seems like a concise comparison – Have a Nice Death contains several reprehensible systems that take a while to get their bearings. For example, damage not only reduces your health, but can also reduce your maximum HP, which prevents you from being completely healed if you are not careful. It seems to be a game that wants you to play the first half almost perfectly so you have a chance to beat the second. Normally, this is too high a job for me, but a challenge-based upgrade system makes this task so feasible that I’m willing to give it a try.

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